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Vehicles of the Imperial Guard (Warhammer 40,000) : ウィキペディア英語版
Warhammer 40,000

''Warhammer 40,000'' (informally known as ''Warhammer 40K'', ''WH40K'' or simply ''40K'') is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science-fantasy universe. ''Warhammer 40,000'' was created by Rick Priestley in 1987 as the futuristic companion to ''Warhammer Fantasy Battle'', sharing many game mechanics. Expansions for ''Warhammer 40,000'' are released periodically which give rules for urban, planetary siege and large-scale combat. The game is in its seventh edition, which was released on May 24, 2014.
Players can assemble and paint individual, scale miniature figures that represent futuristic soldiers, creatures and vehicles of war. These figurines are collected to compose squads in armies that can be pitted against those of other players. Each player brings a roughly equal complement of units to a tabletop battlefield with handmade or purchased terrain. The players then decide upon a scenario, ranging from simple skirmishes to complex battles involving defended objectives and reinforcements. The models are physically moved around the table and the actual distance between models plays a role in the outcome of combat. Play is turn-based, with various outcomes determined by tables and the roll of dice. Battles may last anywhere from a half-hour to a whole weekend, and battles may be strung together to form campaigns. Many game and hobby stores host games, and official tournaments are held on a regular basis, such as the Throne of Skulls.
''Warhammer 40,000s space-fantasy is set in a fictional universe in the forty-first millennium. Its various factions and races include the Imperium of Man, a decentralized yet totalitarian interstellar empire that has ruled the vast majority of humanity for millennia, the Orks (similar to ''Warhammer Fantasy'' Orcs), the Eldar (similar to Elves in ''Warhammer Fantasy Battle''), and Daemons (very similar in both the Warhammer 40k and Warhammer Fantasy Battle universes, although the precise natures of their creation and existence vary slightly), among others. The background and playing rules of each faction are covered in the game's rule books and supplemental army 'codex', along with articles in the Games Workshop magazines, ''White Dwarf'' and ''Imperial Armour''. The game's miniatures are produced by Citadel Miniatures and Forge World.
The ''Warhammer 40,000'' setting is used for several tabletop games, video games, and works of fiction, including licensed works published by Black Library, a subsidiary of Games Workshop.
==Setting==

The ''Warhammer 40,000'' game takes place in a dystopian science-fantasy universe with most stories set in the 41st millennium, 38,000 years in the future. Mankind has settled more than a million worlds across the galaxy, most of which are ruled by the Imperium of Man, a brutal theocratic regime united in its worship of the supposedly immortal God-Emperor of Mankind. Despite its size and power, the Imperium teeters on the brink of collapse due to a combination of escalating war, corruption, bureaucratic inefficiency, and technological stagnation.
The Imperium is in a continuous state of war with a number of hostile forces:
*the Tau, a young, idealistic race that wants to unite the races of the galaxy under their rule, through whatever means necessary.
*the Necrons, skeletal robots whose race is patterned after ancient Egypt. They wish to rebuild their long-destroyed Empire and reclaim their former organic bodies, and will destroy all other sentient life to do so.
*the Eldar, humanoid aliens patterned after the High Elves common to fantasy fiction. Possessing extremely powerful psychics, they are a dying race who nonetheless wish to preserve what little is left of their formerly proud legacy.
*the Dark Eldar, cousins of the Eldar who ritually torture other beings to stave off death, as the Chaos God Slaanesh will claim and destroy their souls should they permanently die.
*the Tyranids, swarms of rapidly evolving, all-devouring creatures from outside the galaxy, controlled by a gestalt Hive Mind that seeks to consume all bio-mass.
*the Orks, whose simplistic personalities, reckless tactics and ramshackle technology make them the comic relief of the setting, but are no less brutal and deadly for it.
*the daemons and mortal worshippers of the evil Chaos Gods.
The Chaos Gods live in the Warp, a parallel dimension of unpredictable psychic energy from which psykers draw their power and through which faster-than-light travel is possible. Chaos is central to the setting and is the fundamental cause of much of the conflict in the galaxy. Over the millennia, the forces of Chaos have destroyed all the once-glorious and enlightened civilizations of old, most recently sabotaging the Emperor of Mankind's attempt to lead humanity back into a new age of prosperity. It corrupts the body and soul and decimated the Eldar race. It forces the Dark Eldar to perpetually new lows of depravity, and regularly sends armies of daemons and corrupted mortals to terrorize and massacre the denizens of realspace. Chaos exists only to persist and spread, the Dark Gods delighting only in the destruction and disorder they sow.
The Imperium also contends with heresy and rebellion among its own populace. Across the many worlds of man, people seek release from their miserable existence by rebelling against Imperial authority or seeking the dark succor of the Chaos Gods. The Imperial government, ever callous, unenlightened and inflexible, can only respond to such sedition with even greater brutality and oppression. Humans with psychic powers are either burnt at the stake in state-sanctioned witch-hunts or enslaved by the Imperium.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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